A lot of times we have trench maps as well. There’s a tradeoff where you can call in lighter guns, but it’s less concentrated. We hear about and read about the Somme, Verdun, or Passchendaele more than we do the Masurian Lakes or Tannenberg, the namesake for Blackmill Games’ second World War I multiplayer shooter. You’re way more visible. There’s nothing there. Before the battle had occurred the Russian Army was successfully invading eastern Germany. One of the attributes of the Romanians was that they rebuilt — Romania was pretty much defeated. In the real world, in France or the Polish plains, it’s an empty field. GamesBeat: Do you have any interest in porting to the PS5 or Xbox Series X? GamesBeat: Are you open to leaving Europe and looking at the Middle East, or would you rather stay with Europe, where you have so much historical documentation? All the typical elements are there. I remember being very interested in trying to re-create these Polish villages for one of the maps: the typical architecture, that certain atmosphere, trying to re-create that atmosphere. We’re very much interested and excited for it. The crushing defeat occurred barely a month into the conflict, but it became emblematic of the Russian Empire’s experience in … Before the battle had occurred the Russian Army was successfully invading eastern Germany. Our affinity is more with the Western Front because it’s closer. Each sector needs to have a couple of machine guns in several directions so you can defend each point. This is an edited transcript of our interview. The maps are 4-by-4 grids. That was very interesting as well. Hoebe: Yeah, this is something we have in-house now, all the knowledge. The Nazis used it later on, mystified it. In doing so, the architects anticipated the concept of Totenburgen (Fortresses of the Dead) housing mass graves of soldiers. We brought it completely in house. I’m very passionate to continue our game, in the light of the expectations. Another third was getting the performance to work. Hoebe: Absolutely, yeah. Even in Serbia, where [Austria-Hungary] tried to crush Serbia, the Germans had to bail them out. The nearest city of any size was Dąbrówno (Gilgenburg in German). Also, for us, it was the most known battle, and very impactful. Register today to connect with the games industry, join private networking sessions, and hear the latest on driving game growth and the metaverse. It’s closer to my personal experience, going there. Tannenberg, the eastern front and maneuver warfare there. During that same day, German headquarters was in a state of nervous tension, owing to François' failure to advance, and also to mistaken reports from aerial reconnaissance that Rennenkampf's First Army might be moving in their direction. I can’t say what we’re doing next, but …. But again, looking at the front and distilling the essence of it, like we did with Verdun with the front line game mode and trench warfare. GamesBeat: When you’re playtesting, how hard is it to balance between historical context and making a shooter? It’s the point where two civilizations clashed, the eastern Russians versus the western Germans. It's about the battle of Tannenberg during WWI. Germany planned to quickly fight a two-front war against France and Russia, knock France out of the war, then focus its resources on Russia. There’s a great cultural theme built around it. Stębark (Tannenberg in German) and 3. Steam is much more forgiving in that regard. For some maps we have to change the format a bit. The Battle of Tannenberg and Masurian Lakes pitted the Russian First and Second Armies against the German Eighth Army. This led him to go into the forest and kill himself. Hoebe: You have phones on the map. The Russians were spread out along a 60 mile front, moving slowly towards the Germans. Tannenberg developers Blackmill Games and M2H wanted to capture the feeling of the Eastern Front. GamesBeat: How do you take that kind of iconic battle and adapt for a video game, making it something where people are spawning in and out? When World War I comes up in popular culture, the Eastern Front gets far less attention than the battlefields of the West. After the war, Tannenberg was used to rework the military experience of World War One in both Soviet Russia and Germany. Experience the massive battles of the Eastern Front with 40-player matches. Each sector has a strategic point, and if you capture it, you can telephone to call in artillery. Hoebe: We did try to create unique perks for each faction. Grunwald (Žalgiris in Lithuanian), 2. The gun emplacements — there are three sub-forts. The first army attacked the north and the second army attacked the south east. August bis zum 30. 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